Description
This course introduces basic techniques and concepts for 3D computer graphics and gaming, including 2-D and 3-D transformations, modeling and representation, illumination and shading, rendering, texturing, animation, physics-based animation, and the state-of-the art software tools. The student will learn fundamental algorithms and techniques, and gain experience in graphics programming; in particular, how to program in OpenGL, a powerful software interface used to produce high-quality computer-generated images of 2D and 3D objects.
Prerequisites: COMP 232 or COEN 231; COMP 352 or COEN 352
Textbook: Computer Graphics with Open GL by Donald D. Hearn and M. Pauline Baker
Prerequisites: COMP 232 or COEN 231; COMP 352 or COEN 352
Textbook: Computer Graphics with Open GL by Donald D. Hearn and M. Pauline Baker
General Information
Instructor: Charalambos Poullis
Office: EV3.183
Email: charalambos [at] poullis [dot] org
Office hours: Wednesday 14:00 - 16:00 and by appointment
Teaching Assistants:
Eric Provencher - eric.comp371@gmail.com
Frank Tutino - FrankTutino@hotmail.ca
Lectures: Tue @ 17:45 – 20:15, FG-B055
Labs:
Wed @ 16:15 – 18:05 (H817)
Mon @ 16:15 – 18:05 (H819)
Office: EV3.183
Email: charalambos [at] poullis [dot] org
Office hours: Wednesday 14:00 - 16:00 and by appointment
Teaching Assistants:
Eric Provencher - eric.comp371@gmail.com
Frank Tutino - FrankTutino@hotmail.ca
Lectures: Tue @ 17:45 – 20:15, FG-B055
Labs:
Wed @ 16:15 – 18:05 (H817)
Mon @ 16:15 – 18:05 (H819)
Name | Office Hours | |
---|---|---|
Charalambos Poullis | When? Where? |