Description

CS 4620/5620 Introduction to Computer Graphics
Introduction to the principles of computer graphics in two and three dimensions. Topics include digital images, filtering and antialiasing, 2-D and 3-D affine geometry, ray tracing, perspective and 3-D viewing, the graphics pipeline, curves and surfaces, and human visual perception. Homework assignments require some Java programming. May be taken with or without concurrent enrollment in CS 4621.

CS 4621/5621 Computer Graphics Practicum
Provides CS 4620 students with hands-on experience in computer graphics programming on modern graphics hardware. A semester-long project involves building a substantial interactive 3D system. The course uses Java and OpenGL for code development.

General Information


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Staff Office Hours
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Steve Marschner
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Debarghya Das
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Ryan Hall
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Stephen McDowell
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Nicolas Savva
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Alexander E Spitzer
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Eric Gao
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Victoria Dye
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Cristian Zaloj
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Eston Schweickart
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Jack Hessel
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rundong wu
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Balazs Kovacs
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