Description
Core mathematics and methods for computer animation and motion simulation. Traditional animation techniques. Physics-based simulation methods for modeling shape and motion: particle systems, constraints, rigid bodies, deformable models, collisions and contact, fluids, and fracture. Animating natural phenomena. Methods for animating virtual characters and crowds. Additional topics selected from data-driven animation methods, realism and perception, animation systems, motion control, real-time and interactive methods, and multi-sensory feedback.
Recommended: CS 148 and/or 205A.
Prerequisite: linear algebra.
Terms: Aut | Units: 3 | Grading: Letter or Credit/No Credit
Instructors: James, D. (PI)
Recommended: CS 148 and/or 205A.
Prerequisite: linear algebra.
Terms: Aut | Units: 3 | Grading: Letter or Credit/No Credit
Instructors: James, D. (PI)
General Information
http://graphics.stanford.edu/courses/cs348c-17-fall/
Staff Office Hours
Ante Qu
Doug James