Description
DSGN 1 is a studio-based course about the principles and process of design. It focuses on developing skills. Design is as much about identifying problems as finding solutions. It is fundamental to making the world a productive, enjoyable, and wonderful place to live.
You will learn to observe, analyze, and understand the role design plays in our lives. Look around. Virtually everything you see was designed: the layout of keys on your laptop, even the font used for the letters, the shape and placement of your front door knob, the ways you control your car, how you swipe to interact with your smartphone. All were designed. But how well were they designed? Could they be designed better? And on a deeper level, how does the way things are designed shape our minds and how should what we know about our minds shape design?
We examine not only the visible features of designed objects but also the less visible features of process and interaction (e.g., how we queue to obtain service at an ATM, why we decide to grasp an object in a certain way, or sit in that specific seat in the classroom), the implicit and explicit ways design influences our interaction with the world and with each other.
You will learn to observe, analyze, and understand the role design plays in our lives. Look around. Virtually everything you see was designed: the layout of keys on your laptop, even the font used for the letters, the shape and placement of your front door knob, the ways you control your car, how you swipe to interact with your smartphone. All were designed. But how well were they designed? Could they be designed better? And on a deeper level, how does the way things are designed shape our minds and how should what we know about our minds shape design?
We examine not only the visible features of designed objects but also the less visible features of process and interaction (e.g., how we queue to obtain service at an ATM, why we decide to grasp an object in a certain way, or sit in that specific seat in the classroom), the implicit and explicit ways design influences our interaction with the world and with each other.
General Information
The Course
DSGN 1 is a first course in the principles of human-centered design. It focuses on thinking, observing, and making. You will complete a series of projects to provide experience with the iterative design cycle of observation, ideation, prototyping, and testing.
The class is a design studio. You will keep a portfolio to document your projects and activities. Your grade will be determined by class participation, projects, and your portfolio.
This is a partially flipped classroom: you learn material at “home” and work on projects in class, with extensive discussions and mentoring by professors and TAs/IAs.
The class is a design studio. You will keep a portfolio to document your projects and activities. Your grade will be determined by class participation, projects, and your portfolio.
This is a partially flipped classroom: you learn material at “home” and work on projects in class, with extensive discussions and mentoring by professors and TAs/IAs.
Textbook
<b>Design of Everyday Things</b>, by Don Norman (Revised and Expanded version)
Be sure to get the revised and expanded version. It contains required material not in previous editions.
Be sure to get the revised and expanded version. It contains required material not in previous editions.
Portfolio
You will maintain a personal portfolio of your work and class activity throughout the course. It will serve as a record of your project activities, help us to grade your performance. You should make a minimum of one entry each week by Monday evening about your activities during the week. After the course ends your class activity portfolio may aid you in developing a portfolio to present to potential employers when you seek design-related jobs. Designers expect to see portfolios from job candidates and design schools also want them for people wishing to get advanced degrees.
Digital Media Lab
Geisel Library's Digital Media Lab (DML) is open to all UC San Diego faculty, staff, and students, providing a space for media creation and editing. Specific capabilities include free 3D printing, video editing (e.g., Final Cut, iMovie, Camtasia), image manipulation (e.g., Photoshop, Illustrator, After Effects), sound editing (e.g., Adobe Audition, Garageband), media-rich website creation (e.g., Dreamweaver, Flash, Filezilla), and basic productivity (e.g., MS Office, web browsers, Adobe Acrobat Pro).
http://libraries.ucsd.edu/spaces/digital-media-lab/
http://libraries.ucsd.edu/spaces/digital-media-lab/
Name | Office Hours | |
---|---|---|
Professor Hollan | When? Where? | |
Prof. Michael W. Meyer | When? Where? | |
Adam Rule | When? Where? | |
Amber Tang | When? Where? | |
Isaac Fehr | When? Where? | |
Kaiser Pister | When? Where? | |
Xinran Wei | When? Where? | |
Alejandro | When? Where? | |
Ardavan Amini | When? Where? | |
Kishan | When? Where? | |
Se One Park | When? Where? |
Lecture Notes
Lecture Notes
Lecture Date
Mar 7, 2017
Mar 2, 2017
Feb 28, 2017
Feb 23, 2017
Feb 21, 2017
Feb 16, 2017
Feb 14, 2017
Feb 9, 2017
Feb 2, 2017
Jan 31, 2017
Jan 26, 2017
Jan 24, 2017
Jan 19, 2017
Jan 17, 2017
Jan 12, 2017
Jan 10, 2017
General Resources
General Resources