Description

An introduction to the creation of computer/video games and the different elements of games, including computer graphics, artificial intelligence, algorithms, data structures, networking, and human-computer interaction.

General Information

Additional Reading
. Gamasutra: How to Prototype a Game in Under 7 Days - https://www.gamedeveloper.com/disciplines/how-to-prototype-a-game-in-under-7-days
- Game mechanic example (Braid) - https://youtu.be/eiwd7edx4po?t=214
Tools
. CSSE public gitlab installation for student projects - http://cssegit.monmouth.edu
- GDX TexturePacker GUI - https://github.com/crashinvaders/gdx-texture-packer-gui/releases
- Free Texture Packer web app - https://free-tex-packer.com/app
- The Tiled map editor - https://www.mapeditor.org
- "No code" game development/prototyping - https://gdevelop.io
- "Build a game from a screenshot, using GenAI" - https://x.com/AlexFinnX/status/1834369690275381577
Previous Semesters
Misc
- LibGDX community page - https://libgdx.com/community
- Awsome LibGDX collection - https://github.com/rafaskb/awesome-libgdx

Announcements

Announcements are not public for this course.
Staff Office Hours
NameOffice Hours
Joe Chung
When?
Where?